Monday, July 20, 2009

Understanding Crit Soft-cap

Disclaimer: as far as I know, no official, definitive information on soft caps have been released by NCSoft at this point so all the preceding information is based on community consensus from Korean and Chinese servers. I am not claiming that any of this information is fact, but yet a general agreement by many Rangers in the community so far.


This one is going to be short and sweet my fellow Rangers. One of the most important stats for a Ranger (the most important in my opinion) is crit.

Crit "soft-cap" is the magical number at which the amount of crit points needed to gain crit percentage is increased. Every 10 points of crit equals 1% crit chance. Crit has a soft cap of 440. After reaching the crit soft-cap, 20 crit points are needed to yield an additional 1% crit chance. Are you still with me?

So what does this all mean? Basically it means that you should be socketing crit until you reach 440. The amount of crit needed to yield 1% crit after reaching the soft cap makes socketing additional crit stones a waste. After you reach 440 crit, you should switch to socketing attack.

As always, I preach that you need to play to your own style. If you fancy attack over crit then by all means, socket attack. If you are in the crit-mokey camp as I am, this information should help you from going overboard, wasting stats beyond the crit soft-cap.

Send your comments, suggestions, corrections to RangerWeekly@gmail.com!

2 comments:

Unknown said...

Curious... 10 Critical : 1% Critical

What is this 1% Critical?... Critical Damage or Critical Rate?

The other game I've played wherein Luck [the equivalent of Aion's Critic supposedly] at 475 yields 95% Critical Rate and 475 x [Random 0 - 1.5] Critical Damage in addition to Attack Damage @ x 1.5.

Any insights on how Aion's mechanic works?

Unknown said...

i cant read what he says about cleric and chanter! can u see whats wrong!so basically he says that we are own by everyone and he says he didn't change it?lol